

- #SHADOW WARRIOR 2 STUTTERING PC PRO#
- #SHADOW WARRIOR 2 STUTTERING PC SOFTWARE#
- #SHADOW WARRIOR 2 STUTTERING PC PC#
Guns even upgraded did not have much ompf at the end.Ģnd game, they fixed the guns no having ompf, and even managed to keep them inline with the sword despite the transition to looter/shooter. By the end of the game, normal and hard had every enemy be a sponge which required the sword to do most of the work. The biggest issue with the 1st remake, was gunplay took a backseat to the sword. I like that they are changing the fps formula all these years going back to even Hard Reset. I'm in this group and the third game is probably my favorite at this point.

Publisher is probably absent most of the time, so it's literally management trying to stuff as many features that increase return while trying to manage how many bugs are introduced and have to put on the must fix list. I imagine game devs only have two stakeholders: managers and publisher.

And those are real numbers from the customer/human factors. They like to do this typically well after CDR, but 1-2 months before red label delivery.
#SHADOW WARRIOR 2 STUTTERING PC SOFTWARE#
The software engineers are typically overruled by the PE until the government points out that holding a button for 5 seconds to power on the device, and then then getting their first screen 30 seconds later is unacceptable. Typically the two customers and human factors has signed off on the terrible use case. I could use tips as I've never had luck here. My general attitude when I'm asked to implement something that will feel janky for the end user is to try and get the stakeholders to change the requirements in a way that will allow me to ship a more polished, maintainable software product with the resources I have.
#SHADOW WARRIOR 2 STUTTERING PC PRO#
This is one of my favorite games in the last few years, but It wouldn't be there if I was playing PS4 pro with the issues they mentioned.
#SHADOW WARRIOR 2 STUTTERING PC PC#
From what it sounds like from DF, the core platform was PC which typically shoehorning and downgrading to make things work. That's really problematic due to the FMV likely having a different resolution and aspect ratio and possibly even a different bit rate then what the PC player is playing the game in.Ĭonsole is a little easier because they get to extremely limit what resolutions and bit rate the player has, but possibly have to wrestle with loading times. Where as SW3 will cut to FMV right in the middle of gameplay several times a segment. Most normal games, hit a point, they stop the game engine, they load the video, and they play it. They jump instantly to them multiple times during gameplay which creates a lot of problems that normal FMV doesn't have. These cutscenes aren't typically cutscenes. Video encoding and decoding is a complicated thing. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional. Promotion must be kept within acceptable limits.Follow all specific content restrictions.No off-topic or low-effort content or comments.No personal attacks, witch hunts, bigotry, or inflammatory language.

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